![]() In a long dungeon you should really only bring those curio items that can give you benefit without using up inventory, by say buffing your party or curing a negative quirk. In a short dungeon you will have room for most of the loot you'll ever find before the dungeon is complete, so you should bring every curio item you can. Curio Provisionsįirst, what curio provisions you want to bring depends on the length of a dungeon. Note that even if you're not intending to use any torches for light, if you want to use shambler altars, you'll need to bring at least one torch. Bringing twice the average amount is a good rule of thumb. For example, using N=100 tiles, P = 5% chance of a food tile, the result is an average of 20 food needed, but the 95% interval is at 40 food needed. The binomial distribution with typical Darkest Dungeon parameters for food has a long tail. It's quite often not enough, even in dungeons that normally drop a high amount of food from Curios (Cove, Weald). I personally always bring the maximum amount of food. ![]() I find that in long dungeons, you don't really need more, as you don't need to snuff the torch for extra loot, you'll have plenty without doing that (and save the 75 gold). Typically, a short dungeon has ~4 battles, a medium ~8, and a long about 12, so you would want 12, 24, and 24 torches (counting the firewood as 4). So ideally you want 4 torches per battle beyond the first. (You should snuff out your torch completely before looting any curio and before a battle ends to increase the loot gained). I find that when playing with Torches and Food, bring lots of both if you want to benefit from Curios more. Obviously, you'll always need Food and Shovels. It depends on what you want out of a dungeon. And finally, her two targets stun is pretty good against the stress dealers in the back they have only 10% resistance to stuns.There's no simple, straightforward answer. The vapors buff is also very effective when used on the crusader. Her two affliction skills are very useful in the ruins. But he has no skill in the opposite direction so for the strategy to work, you have to have another hero who can play with him and who can also attack while advancing. With his lance, he advances when attacking. The lance offers a very big bonus to critical hits. He can be used in all ranks, but what is surprising is that he does more damage in the back with his lance. His offensive abilities have a bonus against the undead (up to + 35%). The ruins are the dungeon where the Crusader is at its best. He is also incredibly resistant! Crusader His stun works pretty well against enemies that generate a lot of stress. His affliction skill does not do as much damage as that of the plague doctor, but it is not very far when we consider the debuff. I really like the Abomination in this dungeon. What works best here is afflictions and bonuses against the undead. The ruins are a dungeon filled with undead enemies that have tremendous resistance to bleeding. The armor grants your hero +15 protection and +10 dodge! Stack of Books
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